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When you cast a spell while holding this gem, you can expend up to 3charges to ignore the spells material components with a gold piece cost, up to 500 gp per charge expended.When you finish a long rest, choose a spell from any class list. A dragon 4 might voluntarily offer some blood to bring this about, or it could happen accidentally when a would-be dragonslayer is splashed with dragon blood. A dragon might instead lay a claw on the recipient or bequeath a piece oftreasure as an embodiment of the transferred power.Body and Blood. Many scholars theorize that Torils dragons evolved from some reptilian ancestor. The oldest ancient dragons sometimes transform into mythic creatures of godlike power. Mirroring the creative acts of Bahamut and Tiamat, dragons craft their eggs through painstaking labor, then breathe the gift 4 of life into them. This section presents alternatives to thosetables, helping you transform a dragon from a stat block and a basic description into a full-fledged character in your campaign.In chapter 5 of this book, youll find additional tables of personality traits and ideals that are customized to various kinds of dragons.Dragon Appearance d20 Appearance 1 Draconic letters or symbols engraved on prominent scales 2 Large scar 3 One eye missing or milky 4 Crooked teeth 5 Notably overweight or underweight 6 Elongated, sinuous body 7 Shortened, stocky body 8 Coins or gems embedded in hide 9 Sculpted horns or claws 10 Rings piercing crest or wing edges 11 Draped in some semblance of clothing, from a stole to a full robe 12 Unusual coloration (for example, a red dragon with an orange, brown, or purple cast) 13 Crouched, predatory posture like a stalking cats 14 Erect, almost bipedal posture 15 Scales covered with painted handprints of minions, admirers, or children 16 Necklaces made of bones, horns, claws, or teeth taken from enemies 17 Extra horns or spines 18 Elongated, fang-like teeth, or extra rows of teeth 19 Sharpened or serrated scalesd20 Appearance20 Elemental energy matching the dragons breath weapon, seeping out between the scales DRAGONS OF THE SAME KIND CAN VARY WIDELY IN SHAPE, SIZE, COLOR, AND ORNAMENTATIONDragon Mannerismsd20 Mannerism 1 Rotates head from side to side when listening or speaking 2 Tail writhes constantly in a snakelike fashion 3 Slowly and constantly fans wings 4 Lowers head to speak eye-to-eye to smaller creaturesunless angry 5 Uses Draconic words and phrases even when speaking other languages 6 Punctuates speech with bestial soundsgrowls, roars, croaks, chirps, or whistles 7 Fiddles with tip of tail 8 Absently chews on or picks at teeth with swords, spears, or lances 9 Quickly forgets names and invents random nicknames instead10 Burdens conversation with extensive historical context, whether or not its relevant11 Constantly twitches tailand occasionally pounces on it12 Speaks an archaic form of Common (equivalent to Shakespearean English) and doesnt understand contemporary slang and idioms13 Prone to uttering terrifying, guttural sounds, which are actually laughter14 Enjoys mimicking Humanoid voices15 Dismisses modern cultures as historical curiosities sure to collapse imminently16 Has trouble discerning details of anything as small as Humanoidsd20 Mannerism 17 Sharpens claws or horns on nearby stone surfaces 18 Manifests small signs of the breath weapon, such as exhaling smoke rings, setting arc lightning dancing over teeth, or blowing acid bubbles 19 Sighs restlessly, giving an impression of tremendous boredom 20 Deeply suspicious, treating all Humanoids encountered as probable agents of a rival dragonDragon Bonds d10 Bond 1 I treasure one particular item in my hoarda gift from a person I loved, who is long since dead. These greatwyrms, described in chapter 6, arenearly perfect avatars of draconic nature and are so suffused with the magic of the Material Plane that they are all but immortal. Is there really no true pdf of the book I've boon looking forever and all I can find is that poorly formated, shity looking d&d beyond copy Reply DragonPlus21 . Many result fromancient dragons ritually combining multiple echoes of themselves into a single corporeal form, as Ashardalon and Chronepsis are said to have done.Most greatwyrms are at least twelve centuries old and have hoards worth millions of gold pieces, but they are otherwise similar to other ancientdragons in their goals and perspectives.Ancient Dragon Goals d6 Goal 1 Avoid decline by becoming Undead or seeking magical alternatives to aging Transcend the limits of physical existence on a single world by uniting echoes across multiple worlds or establishing a lair on another plane of 2 existence 3 Acquire a particular artifact, perhaps to complete a set (all three parts of the Regalia of Evil, the Eye of Vecna and Hand of Vecna, and so forth) Collect a complete set of artistic treasures, such as all the paintings of a great master, manuscripts for a famed authors entire body of writings, 4 or every piece of jewelry made by a master artisan Transform an entire world into an extreme environment suitable as a laira volcanic hellscape, a frozen wonderland, an arid wasteland, or the 5 like 6 Destroy one or more gods as an act of vengeance or to ascend to godhoodReproduction Dragons are like lizards. This isalso when dragons start to form the magical ties that bind them to both their hoards and the regions around their lairs.Hunting dragons typically fly on a more-or-less circular path out to one edge of their territory and back in a day, traveling about 75 miles in total.Young dragons also use their hunting flights to keep tabs on happenings within their territory and are keenly aware of other creatures whose territoryneighbors or overlaps their own. Whichever scores you decide to increase, none of the scores can be raised above 20.LanguagesYour character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. If you are incapacitated, the drake can take any action of its choice, not just Dodge.The drake remains until it is reduced to 0 hit points, until you use this feature to summon the drake again, or until you die. On a failed save,the creature takes 1d10 damage of the type associated with your Metallic Ancestry. If the named target isnt within range, thelance dissipates without effect.The target must make an Intelligence saving throw.