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Too complex to bother with IMO. Once you get that milestone, you will want to start juggling glyphs. Layer 1 glyph levels are capped to 100, so only rarity matters on those, doesn't matter too much. I have put 3 effects minimum on everything, 70+ rarity on stuff I need, 100 rarity on stuff I don't really need. Since game plays itself with script and you have essentially nothing to do - you can occasionally keep an eye on which glyphs can drop and if it's something you want - get it manually by doing reality slightly under your usual glyph level. And it won't take long until your reality run drops to ~2 hours if you are active. Your next step would be to complete EC10: EC10x1 (EP: 1e101, 857TT | Goal: 1e3000 IP): Enter the challenge and set your Big Crunch automator to 5.1 seconds. Same build as last time (though your glyphs should be better now). Press shift+1 and crunch to get Error 909: Dimension Not Found (you could have done this after getting ID4, but you can definitely do it now while you can, if you didn't get it already). Dimension Boost; Antimatter Galaxy; Infinity; . (Hold shift on web to see Time Study numbers) Regardless, I'd get >1e85 IP before attempting]. Your first priority is to improve your glyph farm build itself - any rarity with correct stats is a good start. Eternity Point gain X [ ] - This effect is extremely helpful to get early in the Reality phase. Since 1st dimensions are not produced by the 2nd dimension, you can easily get this achievement without having to wait. Once you do finally get to unlock Time Dilation, you get a new section in the Eternity tab, and are presented with a new screen of upgrades, and are able to dilate time (which are new features). Black hole should be done the moment you have all the 'unlocked' row 2 upgrades and saved up enough for it. This build is basically faster than previous and uses the most optimal builds for pushing when accounting for black holes. Conversely, as you get stronger, you can edit it to infinity/eternity faster. First Dilation (and before 3 paths upgrade) (with 1M eternities, uses ID+TD/active, may require a crunch or two) Now understand this: Every time you buy 10 of a Dimension or a Tickspeed Upgrade, its logarithmic cost increases by a certain multiple, for example '3' means that it will add 3 to the exponent (In Scientific this would be 1e2 => 1e5 and in Logarithm it's the same thing without the mantissa)): With this in mind, imagine that you accidentally made Second and Eighth Dimensions cost the same, then proceeding to buy 10 Second Dimensions - suddenly your Eighth Dimensions will cost 1e15x more, which will likely be too expensive to reach and force a reload as it makes it nigh-on impossible to Boost or make a Galaxy. You can grind for Banked Infinities and Eternities (it's possible, but Banked Infinities will increase in increments of hundreds or possibly thousands, but mostly from 10-100 Banked Infinities per eternity. (Note: 3 might not always be the best number, but it's pretty good) challenge 9: This challenge is very difficult to do fast, you need to be a very fast thinker. Don't spend much longer and let's do Teresa Rechallenge. The chance scales from 0% at GL3k to 100% at GL10k. Progression will speed up a little, especially if you do very long idle runs a lot. First, get near the end of the Challenge and turn off all Autobuyers. A good order for row 3 is left to right. 4) EC2R, EC1R - allows you to get The Knowing Existence much faster, which gives a ~10x boost to EP in early runs. You then should be able to do EC5x3, followed by EC3x5, EC2x4 and EC6x3. EC11x2 (EP: 3.01e572, TT: 5,664 | Goal: 1e650 IP): Runs will get longer with each completion, and thus you should get used to taking some time to complete these challenges. Without enough rebuyables, it will be impossible to progress beyond where you are supposed to be able to reach. Antimatter Dimensions - Tickspeep Upgrade Guide (Challenge 9) You may only need a little more infinities than the last EC10 completion, depending on how much EP you have (if you have a lot of EP, then this will only take barely a minute). You will have to continue to grind EP for the ECs. (This and EC12 are the only challenges that can be failed, and you can't get EC12 until much later.). Before you maxed out your Alchemy resources, you probably have already jumped to 1e1000 RM. Automatic Achievements are also sped up, which is helpful. Overall shouldn't take longer than ~15 minutes if you are following this walkthrough. If you don't feel like making your own automator from scratch, you can use the scripts provided in this guide. When you get this achievement, you can get more banked infinities from it. You will probably hit a wall at 4-6 seconds. In addition, each EC can be completed up to 5 times, with each one being more difficult than the last- generally having higher IP goals, but the rewards are higher as well up to the 5th time you beat the EC. 1 Guide; 2 YT Kerfuffle's Guide; 3 Time Studies; Explore Wikis Universal Conquest Wiki. So "press 3" means buy one 3rd dimension, and "hold 8" means hold the "buy 8th dimension" button until you can't buy any more. Having "When will it be enough?" 3) TTS - auto time theorem QoL + TT purchases don't cost anything. The **Rift** automator from the previous chapter should continue to work (modify infinity/eternity timings as needed). In the mobile version/Reality update, you can get access to weaker versions of the main 9 autobuyers, which cannot have their . You'll get big boosts when you can buy ID7 (e250 IP) and ID8 (e280 IP) which will get you past the finish line. EP multiplier can slightly improve RM gain, but the multiplier is usually not very significant by this point. Obviously, in incremental games, you will always eventually get what you want, but there are fast and slow ways. The Gods are pleased - Get over 600x from Dimension Sacrifice in total (keep doing minor Dimensional Sacrifices when you're close to. Once RM gain starts slowing down it's time to move on. EP count speeds up early part of the reality while eternity count boosts glyph levels more.. up to you. Recommended for: early Realities (speeds many slow sections up including EC11, pre-eternity and Dilation), empowering other effects from Replication Glyphs. If you can, go to step 1. Antimatter Dimensions can be understood with a physics analogy. Here are the challenges in estimated order from easiest to hardest (might be slightly different after the reality update but should be almost the same), Note that challenges 10, 11 and 12 require 16 infinities (which you will have at this stage): And lastly, the Tickspeed Autobuyer Challenge (C9). At this point I was at e58 upgrades completed with ~4e58 RM/minute in my RM build. Do a single long run with Idle path while AFK, not multiple. There are also repeatable upgrades that boost your production, which you'll need to compensate for the nerfs introduced by the doomed reality. You will start getting antimatter per second. If you are close to some milestone you want - you can rush pour more. In Young Boy, you only get 2 dimension paths. Game speed - a passive upgrade to essentially every build, not always the best option though. 2) Paradoxically Attain - a ~x20 boost to particle gain, HUGE speedup to dilation stuff and hence the RM you can get per run. How you progress from here kinda depends on what you were doing. Before you reality make sure you do the 'Yo dawg, I heard you liked reskins' achievement (143) - disable autobuy/remove the time studies and buy 1 AD1 for the first eternity to minimize it then slowly improve those as you require bigger and bigger eternity. It's not worth it until you reach 75x on your first Pelle rebuyable. We will do so using our Dimension Autobuyers, Automatic DimBoosts (set to 7 max boosts or even lower later. After getting 1e9 DT upgrade, it will be more useful to do long runs with the active path. Doing so will earn around 3~7 million infinitied stat per crunch, amounting to 150,000~350,000 banked infinities when you eternity. EC8 strategy for 8x3 - 8x5 (or just all EC8 completions): Row 12 achievements in this margin (only some, varying in difficulty): As usual, as you grind, you will eventually be able to do challenges, either for a faster completion or completing it right away when you can unlock it. (Generally, buy 10 is much better with power glyphs, all dimensions is much better without them.). where Statistics has also been given a new section, showing past Infinities, and the feature to be able to complete Challenges is unlocked. Once you do - time for Teresa. Gets 200ms Realities at the start of Ra, 100ms at the end. On Android, select "Time study numbers ON" in Options. EC12x3 (EP: 1.39e706, TT: 6,958 | Goal: 1e134,000 IP within 0.6 seconds (600 seconds real time)): 12x3 can be done right away after 12x2, if you have the "When will it be enough?" Then disable all autobuyers except tickspeed. Recommended for: The Boundless Flow, EC4 requirement. Check that your black hole is on, charging and pulsing. Each dimension actually produces the one before it, causing polynomial growth. For the rest of your purchases, buy replication chance upgrades up to 9% and the rest in interval, if possible. Ra reality works in a way that you simply sit in it and generate the Chunks which in turn generate 'experience' for level passively, Basically this Cel a timewall/passive wait. If you're playing idly, leave it on at all times. Posted by 6 years ago. Also, if you don't have the achievement "Popular music" yet, you may want to get it at this point, because without that achievement, replicanti galaxies will reset replicanti amount to 1, and thus reset the effect of TS233, making EC11 completions take much longer. After that, you can buy anything else with your profits. (Otherwise, it is useless to buy any less than 10 dimensions at once, because they will be growing so fast from the dimensions above them that only the 2x multiplier for completing a set of 10 matters.). And remember, don't be scared to use the "Lose a Dimboost" Button if you make a mistake. Bear in mind a few things use real-time and not game-time, such as the PEC perks for auto EC clears, and autobuyer/automator speed. 'Specified effect' mode: 4 effects/90% rarity for everything. (30-60 second on decent glyph is enough) If you do however get something with over 80% - make sure to spend a bit longer since it will take LOADS of levels to beat this value on lower rarity. NOTE: The optimal RM Effarig has changed! When you reach 1e50 IP, you can upgrade the following in order: Crunching at galaxy 35 will take about 2-4 minutes and give 1e54 IP for 6e52IP/min. Eternity Challenge 9, completion 4 (5.40e87 EP, 749TT (around 740TT is fine) (Goal: 1e2500 IP): At this point, you have enough to get TS181 along with the challenge. {\displaystyle t^{2}} Our usual hybrid glyph build now 'sucks' and does essentially nothing. : Make sure you have ts 302. The closer your black holes are to being permanent (permanent happens at e19 RM by the way) - the less runs you will 'waste'. V is pretty freeform and this is just the suggested path. More DT is good for several things - it speeds up Dilation significantly, and will let you push for higher EP as well. Finally, this effect is extremely valuable for The Boundless Flow. This means you need to do the "Unique Snowflakes" achievement without buying any RGs. One nice thing this does help with is speeding up EC11, since dimboost multipliers still apply there (the other three Power Glyph effects are negated by EC11's restriction). . Location The capacity for the multiplier doesn't require very fast times, you can have around 0.06 seconds or less if you want.). Equip the Cursed Glyph first to prevent your Glyph count from going over 0.