[27], Beholders did not sweat or urinate. Size The main element of an oil sprayer trap is a large tank, filled with oil, embedded into the top of a column or located in a space above the trapped room. The aberration has just one aspect that is explicitly based on your current state Beholders worshiped Gzemnid[30] and the Great Mother.[31]. The lesser creatures known as beholder-kin bear a superficial resemblance to true beholders in that each has a floating spherical body with eyes. 5E WebBeholder 5e 4e 3e 2e 1e 5th Edition Statistics Size Large Type Aberration Alignment Lawful evil Challenge rating General Information Movement Flying Vision Darkvision (360 The main living area that the beholder uses is filled with objects that the creature enjoys looking at, such as art, statues, and its latest spoils of victory. Like its predecessors, the beholder uses the Xanathar as a title rather than its personal name (which is Zushaxx). Magical beast Beholder [2], Beholders of the Realms tended to be slightly larger than beholders found on other worlds, growing up to six feet in diameter where on other worlds they would average five feet wide. Challenge rating 4e A beholder can shift its targets after its first or second rays. The orbus is only found among spacefaring beholders, lacking functional eye stalks and most of the intelligence of a regular beholder. Aberrant Spirit - DnD Wiki | Dungeons and Dragons Beholders are paranoid, secretive, and xenophobic, hating and mistrusting any creature different from themselves. Once the layout and guard movements are known, the beholder sends its minions to attack or draw out defenders while it flies high overhead and uses its eye rays to subdue the village, targeting leaders and other formidable foes before significant resistance can be mounted. The saving throw for an alternative ability uses the same DC and the same ability score as the spell the eye ray is based on. These areas are often seeded with perils both stationary and mobile. Summon Aberration - DND 5th Edition - Wikidot The beholder can fly over the trap, while intruders are forced to deal with the door or waste time trying to climb over the wall. Practically any kind of trap could be a feature of a beholders lair. If a human acted this way, the constant vigilance and lack of truly peaceful rest would lead to a dangerous level of psychosis, but a beholders mind accepts this attitude as normal and necessaryit is always alert to the possibility of assassination or betrayal by unknown threats that stand ready to pounce on the beholder the instant it lets its guard down. A beholder goes to a lot of trouble to make its lair as safe and comfortable as it possibly can, and so it rarely ventures outside. Of course, this mercy has a purpose; the defeated opponent is interrogated, subjugated, and offered a role in the beholders retinue once its will is broken. When a beholder goes on the offensive against a threat outside its lair, it plans ahead and makes use of all of its advantages. Even a very tough fighter is going to have second thoughts after taking damage from a disintegration ray, an enervation ray, and a death ray. Each lieutenant is responsible for operating one of the aspects of guild business, including assassination, blackmail, extortion, mercenaries, slavery, smuggling, spying, and thievery (of these operations, slavery and thievery are the largest). Cold[3] Furthermore, beholder mages were so innately gifted with magic that they could simultaneously cast spells with each eyestalk that had been dedicated to their arcane studies. For example, if a beholder intends to shoot charm, slowing, and sleep rays at a ranger, and the ranger succumbs to the charm, the beholder could use its remaining rays against other targets. A death tyrants paranoia about its enemies tends to be related to how it fears it will be destroyed, and its plans take that fear into account. A beholders true rivals are other beholders, for only another beholder has the intellect, power, and magic to threaten another of its kind. When you cast the spell, choose Beholderkin, Slaad, or Star Spawn. (Evil), Stability. To learn spells of a new level, a beholder mage had to permanently sacrifice the innate power of one of its eyestalks to dedicate to that new level. WebBeholderkin, Slaad, or Star Spawn. A beholders body cant use many kinds of humanoid-type magic items because it doesnt have the body parts to wear them; for example, it cant use gloves or boots because it doesnt have hands or feet. A Beholder is one of the most recognisable creatures in the world of D&D. You can find dragons just about anywhere, and plenty of other fantasy worlds have adopted their own version of creatures like mimics but the Beholder remains unique and synonymous with Dungeons and Dragons. Since the birth process involved the destruction of the womb, beholders could only become pregnant and give birth once in their entire lives. If you want to discuss contents of this page - this is the easiest way to do it. The creature physically resembles your choice, which also determines some of the traits in its stat block. A beholder might use its slowing ray on an uncooperative creature as a demonstration of sorts, threatening to follow it up with more severe consequences if the creature doesnt submit to the beholders will. beholderkin - Search - D&D Beyond Hard, solid balls that drew in both light through the pupil and magical energy through the iris, which consisted of some sort of translucent crystal. Beholders, who often attacked for seemingly no reason, would often try to end a battle as quickly as possible, unleashing their terrifying abilities all at once. Beholder [19] Its two lobes (known as "dweomerlobes") descended downwards to the left and right from the center like horns and had a complicated central nervous system surrounding it. DnD Beholders 5e | Wargamer A beholder might use its telekinesis ray to forcibly push a gas spore into an opponent, making the gas spore explode. Each of these effects is designed to be of the same power level as the one it replaces, enabling you to create a custom beholder without altering the monsters challenge rating. WebMelee Weapon Attack: +5to hit, reach 5 ft., one target. 10d10 + 50 bandits and 3d6 bandit captains, 10d10 hobgoblins and 2d4 hobgoblin captains, 10d10 + 50 kobolds, 2d4 kobold inventors,** and 2d6 kobold scale sorcerers**. Greed. Please enable JavaScript to get the best experience from this site. WebSpeed 30 ft.; fly 30 ft. (hover) (Beholderkin only) STR 16 (+3) DEX 10 (+0) CON 15 (+2) INT 16 (+3) WIS 10 (+0) CHA 6 (-2) Damage Immunities psychic Senses darkvision 60 ft., For example, if it decides a newly settled human village nearby is a threat, it and its minions will set up camp nearby and scout the area (usually by flying high overhead at night using darkvision) for one or two days. The creature disappears when it drops to An intelligent creature is seen as food or a potential minion. A beholder can use its telekinesis ray in conjunction with its antimagic cone to lift a heavy object above the cone and drop it onto an opponent inside the cone; gravity finishes the job, even though the cone negates the beholders telekinetic control. Search [15] They primarily derived pleasure from eating based on the sight and texture of the food, rather than taste. Flying[1][3][4] [17] Unlike a humanoid heart that pumps blood around the body constantly, beholders had a central 'blood sac' that, in conjunction with a powerfully muscled diaphragm, pushed blood into the beholder's blood vessels, then pulled the blood back into the sac. I miss the kinship of my identical twin, who disappeared years ago. Its fear of conspiracies is merely dormant, though, not absent. Most known beholders who choose to interact with humanoid society in any way are eye tyrants. A beholder's mouth was relatively similar to a humanoid's, but on a larger scale, containing soft palates, a muscular tongue and a row of upper and lower teeth (averaging 56 teeth in total)[14] lining a hinged jaw. The organizations grunt-level employeesthieves, slavers, and ordinary thugswork for the Xanathar Guild because it pays well. I was lucky to escape my enemy, and I worry that I might be discovered again before I am ready. WebThe beholder shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it: Legendary Actions Bite. [7], Beholder minds were divided into two separate entities. For example, to guard against magical spying, a beholder might use either ray to eliminate all common vermin (bats, rats, spiders, and so on) from its lair. Lawful evil It does mean that if the party has bad luck on Eye Ray rolls, the saving throw and damage rolls it's an insta-gib. A beholder constantly fears for its safety, is wary of any creature that isnt one of its minions, and is aggressive in dealing with perceived threats. Even if you later choose another kind, that will not change its traits. Although previous Xanathars carefully guarded the facts of their true nature and allowed only a handful of their lieutenants to know the truth, the current Xanathar treats the matter more like an open secret. These underlings dont have as much clout as the lieutenants do, but they do hold key roles in its guild and have some degree of influence in the organization. Watch headings for an "edit" link when available. Beholders gathered the energy that fueled their magical abilities by observing spell effects, magical creatures and items. The majority of beholders living on Faern had skin colored in cool colors - purples and blues - on the top of their bodies that graduated into earth tones further down. 1st Edition Statistics[5] If you are medium, this just doesn't work. Hit: 3 (1d4 + 1) acid damage. The preserved corpse of a rival beholder (or any parts it can recover from a battle) would certainly be a prized trophy, as would be the skull of a defeated dragon, the clothing of a famous adventurer the beholder killed, or art objects that are pleasing to its alien senses. I enjoy taunting rivals with hints of my plans. The difference is one of degree. Enemies that are too big to traverse these smooth-walled tunnels will find it difficult to move deep into the lair and virtually impossible to confront the beholder in its sanctum. They handle menial tasks for the beholder such as hunting, scouting, and guarding the lair. WebBeholderkin have a very wide range of appearances and abilities. In addition to its lieutenants, the Xanathar has many minions with specific jobs. Darkvision (360 degrees)[1]
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