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So, I'm very early in the game, first planet I choose was Zeffo, achieved what I needed in tomb, on the way out got lost and found the Venator. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. You won't get stuck down there. Only then swing and make a jump that should result in a successful catch. His passion for video games as well as his love for all things Star Wars are reflected in his news and in-depth guides available here! Interact with the switch up here.Drop back down and use the newly located plant covered wall to get across to the next part of the path.Continue round, kill a trooper then leap across to next platform with switch. So can't cross the bridge or turn off the energy field to squeeze through. Drop down with it, and, This will raise the spire, and complete the puzzles here. In this Star Wars Jedi: Fallen Order guide, well help you through navigating and solving the puzzles in the second Zeffo tomb, the Tomb of Miktrull. So this isn't a bug, it's just really not obvious and a little hidden as to what you have to do and everything infront of you looks like you need frorce push. Project Auger Officer #6: Missing Artifact, Imperial Excavation #10: Guardians of the Tomb, Imperial Excavation #11: Destructive Measures, Imperial Excavation #9: Discovering Relics, Archive Two Miktrull #3: The Key to the Vault. I would even be fine with going back to a previous checkpoint, but I cant find where the game has that option. How often does the bug occur? Well if you're stuck on the first time in Zeffo and you need to get to the top of that tomb. (Chapter 3 #4: The Tomb of Miktrull [4/4]), gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. You won't be able to access every area, open every chest, or. Zeffo (2nd Visit) Derelict Hangar. Push the stone to destroy it (map location shown in the image above). Fire it from the circular panel in front of the entrance to the tunnel (look under the water!) Slow time with your Force ability and jump towards the sphere. Along the way you will find a switch. The solution isn't obvious at first because it. After defeating opponents, go to the cave. Hope everyone is enjoying Jedi Survivor! After a bit of wall-climbing and a narrow corridor segment, you will arrive at the small room containing the third sphere. Zeffo - Explore the Imperial Excavation - Star Wars: Jedi Fallen Order It will turn red. Next, stop the wind from the middle level (image above). However, you need to reach the ship to make progress in the story. Thanks. When you get back to the game, push the wall infront of you and step forward. How come you'd let the player bypass every single force push point almost seemingly encouraging going right to the eye, only for it to arbitrarily block the player for doing so because you didn't happen to stumble upon some necessary ability on the other side of the map. You will be attacked by enemies - defeat them. Kill any survivors then wall run to another wall to climb. You will be in a location with moving blocks that can crush Cal. Zeffo - Return to the Mantis Windswept Ruins Upon exiting the elevator when it reaches the top, you'll find a Save Point - Windswept Ruins 2 . You can find them. The passage is on the left. Star Wars Jedi: Survivor Makes The Same Mistakes As Fallen Order Ultimately, you must select a path that leads to the hill. Its just bad game design. Press the button at the end of the bridge to pull over a couple lanterns. Support Vulkk with a monthly Patreon pledge, Jedi Fallen Order Abilities and Skill Tree Guide and Tips, Jedi Fallen Order Tomb of Miktrull Guide and Walkthrough, How to get Fallen Heroes Armor set in AC Valhalla Tombs of the Fallen, AC Valhalla Manius's Sanctum Location and Puzzles Guide, All Tombs of the Fallen Locations in AC Valhalla. You wanna run towards it, force slow it, wall run on the right side, then up and over it right as the force slow is coming to an end. After you've dealt with him, enter an unlit building. As you enter through the door, BD-1 will jump off you and remind you that you have a terminal to overcharge. Push them to allow the wind to blow inside the room. Youll end up at a long bridge. Head through to find a Sense Echo (Project Auger Officer #6: Missing Artifact [7/8]) and a Meditation Point.About turn and head through the corridor, following it round to the left until youre outside again.Jump to the railings on the right and shimmy along left, leaping to another railing and shimmying along that until you can climb up to a platform.Do a triple wall jump to a grating. Kashyyyk is the fourth planet you'll visit in Star Wars Jedi: Fallen Order. Use it to illuminate the cave. Jump down in the cell and watch the short cinematic of Cal and BD-1 being reunited. 1 mo. In one of the following areas there is a new large group of Stormtroopers, although they can be attacked by surprise. Select the side mountain path adjacent to the landing zone. Climb up that then back onto more railings, this time heading right.Shimmy along until you can climb onto a ledge with multiple foes. Jump onto the suspended platform then across to the opposite ledge.Blast out the wall and enter the chamber to face a Purge Trooper and a couple of Scazz.Take the only other exit from this chamber, sliding down a slope to a bridge with lots of Stormtroopers.In front of the door turn right and leap to the ledge. When you see the orb in his chest starts to glow, use Pull to extract it and incapacitate the Guardian. This mechanism will lower the wall down, as shown in the image above. You reach the elevator that will take you to the Imperial Dig Site. There are levers on the walls. Kill the Scazz (and the Guardian if you want) then follow the corridor to a Meditation Point. Youll come to a chasm with a pair of vines. Freeze the blades opposite and jump through.Drop down behind the blades to a Chest (Lightsaber Material: Aurodium [2/2]).Drop down and head forward to enter the hanger with the visible Stormtrooopers.Head left through the door and drop down and kill the Purge Trooper.Use the wall run to head right.Turn left then immediately left to look across the gap.Pull the rope to you and use it to reach the far platform.Interact with the Sense Echo (Project Auger Officer #7: Secret [8/8]).Imperial Headquarters COMPLETEEnd charge at the nearby panel.Head back out, up the grating and forward to the lift.Kill the troopers in the corridor. So for the people getting stuck and for the people not, this happens after you've entered the maze, after you do the first wind tunnel blowing the ball to the center of the room where the floor lifts up, then you go out into the separate room, climb up and walk down the corridor and where the big ball is hanging from the ceiling from a rope. Apprentice. Now activate it again. Further crossing involves climbing a rope and moving through by using a pipe. You can't descent the bridge at the current stage of the game. Good luck on Kashyyyk. Jump to the vegetation covered end of the upper platform on the right and climb up. Cookie Notice Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. While it's true that the Empire have discovered a second Zeffo tomb . Usually you can tell when you hit a dead-end like that, it's time to move on to the next planet if your objective marker says to return to your ship (the Mantis will be hilighted as the current objective). Jump over the nearest Stormtrooper. Behind it is yet another sphere. A losing fight. You'll also find that the Windswept Ruins we. Pull the rope on the spool near the chain to the spool behind the block in the corner of this chamber, elevating the strange central structure.Interact with the switch turning on the magnetic field.Using the vine covered edge of the upper platform, climb up there and pull out a candle.Fire it into the magnetic field then jump back down to the lower level and pull the candle to you.Use it to set alight to the briars on the chain supporting the metal chandelier.Turn off the magnetic field, push the block back under the ledge and climb up to return to the circular corridor.Climb the grating opposite the Meditation Point and follow the corridor round.Once on the ledge, look right to the vine and use pull and jump to reach it.Use this vine to reach a second to your left and then onto the ledge on the far side of the chamber.Head through the opening to fight a Purge Trooper and some Skazz.Look up to see a vine you can pull towards you. All rights reserved. A weekly roundup of the best things from Polygon. The Last Great Opium Den Nov 16, 2019 @ 4:09am. This will be a vital ability for not just this puzzle, but many others in the future. Instead of hitting the switch, push the bomb plant back at opposite wall on the previous platform through which you can see a Sense Echo.Leap back across to the newly opened alcove for a Sense Echo (Life Essence [1/2], Sage Miktrull #4: Zefo Laborer [7/7]).Leap back and interact with the switch to bring the walls in, the once more to make them move out but slow them down immediately so that you can leap across onto the nearest wall to carry you to a new platform.